Shree Swaminarayan Institute of Technology

Facilities

At SSIT

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Hostel @ SSIT

Room available: 24

Total Bed: 48

Food Facilities

Library @ SSIT

The collection in the library encompasses 15500 books of 3300 titles varying in subjects Engineering, MCA and also includes reference books, number of CDs/DVDs and subscribed to 50 print journals and magazines in print and e-books and other e-resources. All books of Library are classified as per Dewey Decimal Classification System (DDC). Book issue and return facilities, book search option, student membership is to be done through this Soul 2.o software.

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Library Facilities

Book Shelf

Reading Area

Reference Books

Newspaper Section

Digital Library

Work Area

Canteen

Clubs

Imagination is the base of innovation. So we at GIC nurture the soft skills and talent of the students to lead their imagination in a proper way. GIC has been designed to establish close bonding between industries, entrepreneur and students to make research and development at the University relevant to the needs of industries at national and international levels. It aims to involve the industries, along with the students and faculty members, in an innovation campaign, whereby GTU rejuvenates technology education and develops quality research at the University and helps create a culture of design, new and improved products and processes in our industry.

OSTC provides an emerging education practice that allows students to capitalize on the scope and power of technology to create and manage their learning experiences and developed interactive application.

Red Hat® Academy is an academic training program designed to help institutions differentiate themselves by providing an enterprise-ready Linux and open-source curriculum.

e-Yantra is a robotics outreach project, an initiative of the Department of Computer Science and Engineering at the (IIT Bombay). It is funded by the Ministry of Education, Government of India, under the National Mission on Education through ICT (NMEICT). The goal of e-Yantra is to complement existing Higher Education systems worldwide and solve local problems across a variety of domains such as: Agriculture, Disaster, Manufacturing Défense, Home, Smart Cities and Service Industries through technology.

The concept and creation of autonomously operating machines dates back a long time, but credible research into the functionality and potential uses of robots did not grow substantially until the 20th century. And today, robotics is a rapidly growing field, as we continue to research, design and build new robots that serve various practical purposes including domestic, commercial and military.

It is based on parametric modelling and is primarily used to create 3D models and assemblies. SOLIDWORKS has also been adopted in the world of additive manufacturing as it enables engineers to save their models in a STL format; the format needed for a 3D model to be processed by 3D printing software.

The Education Department, Government of Gujarat has issued Student Startup and Innovation Policy (SSIP) in year 2017.

3D modeling is the process of developing a mathematical representation of any surface of an object (inanimate or living) in three dimensions via specialized software. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. In terms of game development, 3D modeling is merely a stage in the entire development process.

Play Area

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